"Dancing charactor"
Bootstrap 4.1.1 Snippet by 高级放牛娃

<link href="//maxcdn.bootstrapcdn.com/bootstrap/4.1.1/css/bootstrap.min.css" rel="stylesheet" id="bootstrap-css"> <script src="//maxcdn.bootstrapcdn.com/bootstrap/4.1.1/js/bootstrap.min.js"></script> <script src="//code.jquery.com/jquery-1.11.1.min.js"></script> <!------ Include the above in your HEAD tag ----------> <canvas></canvas> <!-- ,--. ,--. ((O ))--((O )) ,'_`--'____`--'_`. _: ____________ :_ | | ||::::::::::|| | | | | ||::::::::::|| | | | | ||::::::::::|| | | |_| |/__________\| |_| |________________| __..-' `-..__ .-| : .----------------. : |-. ,\ || | |\______________/| | || /. /`.\:| | || __ __ __ || | |;/,'\ :`-._\;.| || '--''--''--' || |,:/_.-': | : | || .----------. || | : | | | | || '----SSt---' || | | | | | | || _ _ _ || | | | :,--.; | || (_) (_) (_) || | :,--.; (`-'|) | ||______________|| | (|`-') `--' | |/______________\| | `--' |____________________| `.________________,' (_______)(_______) (_______)(_______) (_______)(_______) (_______)(_______) | || | '--------''--------' --> <script> { class Robot { constructor(color, light, size, x, y, struct) { this.x = x; this.points = []; this.links = []; this.frame = 0; this.dir = 1; this.size = size; this.color = Math.round(color); this.light = light; // ---- create points ---- for (const p of struct.points) { this.points.push(new Robot.Point(size * p.x + x, size * p.y + y, p.f)); } // ---- create links ---- for (const link of struct.links) { const p0 = this.points[link.p0]; const p1 = this.points[link.p1]; const dx = p0.x - p1.x; const dy = p0.y - p1.y; this.links.push( new Robot.Link( this, p0, p1, Math.sqrt(dx * dx + dy * dy), link.size * size / 3, link.lum, link.force, link.disk ) ); } } update() { if (++this.frame % 20 === 0) this.dir = -this.dir; if ( dancerDrag && this === dancerDrag && this.size < 16 && this.frame > 600 ) { dancerDrag = null; dancers.push( new Robot( this.color + 90, this.light * 1.25, this.size * 2, pointer.x, pointer.y - 100 * this.size * 2, struct ) ); dancers.sort(function(d0, d1) { return d0.size - d1.size; }); } // ---- update links ---- for (const link of this.links) link.update(); // ---- update points ---- for (const point of this.points) point.update(this); // ---- ground ---- for (const link of this.links) { const p1 = link.p1; if (p1.y > canvas.height * ground - link.size * 0.5) { p1.y = canvas.height * ground - link.size * 0.5; p1.x -= p1.vx; p1.vx = 0; p1.vy = 0; } } // ---- screen limits ---- if (this.points[1].x < 0) this.points[1].x = 0; else if (this.points[1].x > canvas.width) this.points[1].x = canvas.width; } } Robot.Link = class Link { constructor(parent, p0, p1, dist, size, light, force, disk) { this.p0 = p0; this.p1 = p1; this.distance = dist; this.size = size; this.light = light || 1.0; this.force = force || 0.5; this.color = `hsl(${parent.color}, 30%, ${parent.light * this.light}%)`; this.disk = disk; } update() { const p0 = this.p0; const p1 = this.p1; const dx = p1.x - p0.x; const dy = p1.y - p0.y; const dist = Math.sqrt(dx * dx + dy * dy); if (dist > 0.0) { const tw = p0.w + p1.w; const r1 = p1.w / tw; const r0 = p0.w / tw; const dz = (this.distance - dist) * this.force; const sx = dx / dist * dz; const sy = dy / dist * dz; p1.x += sx * r0; p1.y += sy * r0; p0.x -= sx * r1; p0.y -= sy * r1; } // ---- draw link ---- if (this.size) { const w = this.size; const a = Math.atan2(dy, dx); const c = Math.cos(a); const s = Math.sin(a); if (this.disk) { ctx.setTransform(c, s, -s, c, p1.x + w * 0.25, p1.y + w * 0.25); ctx.beginPath(); ctx.arc(0, 0, w * 0.5, 0, 2 * Math.PI); ctx.fillStyle = "rgba(0, 0, 0, 0.5)"; ctx.fill(); } else { ctx.setTransform(c, s, -s, c, p0.x + w * 0.25, p0.y + w * 0.25); ctx.beginPath(); ctx.lineCap = "round"; ctx.lineWidth = w; ctx.beginPath(); ctx.strokeStyle = "rgba(0, 0, 0, 0.5)"; ctx.moveTo(0, 0); ctx.lineTo(dist, 0); ctx.stroke(); } if (this.disk) { ctx.setTransform(c, s, -s, c, p1.x, p1.y); ctx.beginPath(); ctx.arc(0, 0, w * 0.5, 0, 2 * Math.PI); ctx.fillStyle = this.color; ctx.fill(); ctx.fillStyle = "#000"; ctx.fillRect(-w * 0.1, -w * 0.1, w * 0.2, w * 0.2); } else { ctx.setTransform(c, s, -s, c, p0.x, p0.y); ctx.beginPath(); ctx.lineCap = "round"; ctx.lineWidth = w; ctx.beginPath(); ctx.strokeStyle = this.color; ctx.moveTo(0, 0); ctx.lineTo(dist, 0); ctx.stroke(); ctx.fillStyle = "#000"; ctx.fillRect(-w * 0.1, -w * 0.1, w * 0.2, w * 0.2); ctx.fillRect(dist - w * 0.1, -w * 0.1, w * 0.2, w * 0.2); } } } }; Robot.Point = class Point { constructor(x, y, fn, w) { this.x = x; this.y = y; this.w = w || 0.5; this.fn = fn || null; this.px = x; this.py = y; this.vx = 0.0; this.vy = 0.0; } update (robot) { // ---- dragging ---- if (robot === dancerDrag && this === pointDrag) { this.x += (pointer.x - this.x) * 0.1; this.y += (pointer.y - this.y) * 0.1; } // ---- dance ---- if (robot !== dancerDrag) { this.fn && this.fn(16 * Math.sqrt(robot.size), robot.dir); } // ---- verlet integration ---- this.vx = this.x - this.px; this.vy = this.y - this.py; this.px = this.x; this.py = this.y; this.vx *= 0.995; this.vy *= 0.995; this.x += this.vx; this.y += this.vy + 0.01; } }; // ---- set canvas ---- const canvas = { init() { this.elem = document.querySelector("canvas"); this.resize(); window.addEventListener("resize", () => this.resize(), false); return this.elem.getContext("2d"); }, resize() { this.width = this.elem.width = this.elem.offsetWidth; this.height = this.elem.height = this.elem.offsetHeight; ground = this.height > 500 ? 0.85 : 1.0; for (let i = 0; i < dancers.length; i++) { dancers[i].x = (i + 2) * canvas.width / 9; } } }; // ---- set pointer ---- const pointer = { init(canvas) { this.x = 0; this.y = 0; window.addEventListener("mousemove", e => this.move(e), false); canvas.elem.addEventListener("touchmove", e => this.move(e), false); window.addEventListener("mousedown", e => this.down(e), false); window.addEventListener("touchstart", e => this.down(e), false); window.addEventListener("mouseup", e => this.up(e), false); window.addEventListener("touchend", e => this.up(e), false); }, down(e) { this.move(e); for (const dancer of dancers) { for (const point of dancer.points) { const dx = pointer.x - point.x; const dy = pointer.y - point.y; const d = Math.sqrt(dx * dx + dy * dy); if (d < 60) { dancerDrag = dancer; pointDrag = point; dancer.frame = 0; } } } }, up(e) { dancerDrag = null; }, move(e) { let touchMode = e.targetTouches, pointer; if (touchMode) { e.preventDefault(); pointer = touchMode[0]; } else pointer = e; this.x = pointer.clientX; this.y = pointer.clientY; } }; // ---- init ---- const dancers = []; let ground = 1.0; const ctx = canvas.init(); pointer.init(canvas); let dancerDrag = null; let pointDrag = null; // ---- main loop ---- const run = () => { requestAnimationFrame(run); ctx.clearRect(0, 0, canvas.width, canvas.height); ctx.fillStyle = "#222"; ctx.fillRect(0, 0, canvas.width, canvas.height * 0.15); ctx.fillRect(0, canvas.height * 0.85, canvas.width, canvas.height * 0.15); ctx.save(); for (let i = 0; i < dancers.length; i++) { const d0 = dancers[i]; d0.update(); //d0.draw(); // separation behavior for (let j = i + 1; j < dancers.length; j++) { const d1 = dancers[j]; const minDist = Math.abs(d0.x - d1.x); const actDist = Math.abs(d0.points[2].x - d1.points[2].x); if (actDist < minDist * 0.8) { const d = minDist - actDist; if (d0.points[2].x < d1.points[2].x) { d0.points[2].x -= d * 0.001; d1.points[2].x += d * 0.001; } else { d0.points[2].x += d * 0.001; d1.points[2].x -= d * 0.001; } } } } ctx.restore(); }; // ---- robot structure ---- const struct = { points: [ { x: 0, y: -4, f(s, d) { this.y -= 0.01 * s; } }, { x: 0, y: -16, f(s, d) { this.y -= 0.02 * s * d; } }, { x: 0, y: 12, f(s, d) { this.y += 0.02 * s * d; } }, { x: -12, y: 0 }, { x: 12, y: 0 }, { x: -3, y: 34, f(s, d) { if (d > 0) { this.x += 0.01 * s; this.y -= 0.015 * s; } else { this.y += 0.02 * s; } } }, { x: 3, y: 34, f(s, d) { if (d > 0) { this.y += 0.02 * s; } else { this.x -= 0.01 * s; this.y -= 0.015 * s; } } }, { x: -28, y: 0, f(s, d) { this.x += this.vx * 0.025; this.y -= 0.001 * s; } }, { x: 28, y: 0, f(s, d) { this.x += this.vx * 0.025; this.y -= 0.001 * s; } }, { x: -3, y: 64, f(s, d) { this.y += 0.015 * s; if (d > 0) { this.y -= 0.01 * s; } else { this.y += 0.05 * s; } } }, { x: 3, y: 64, f(s, d) { this.y += 0.015 * s; if (d > 0) { this.y += 0.05 * s; } else { this.y -= 0.01 * s; } } } ], links: [ { p0: 3, p1: 7, size: 12, lum: 0.5 }, { p0: 1, p1: 3, size: 24, lum: 0.5 }, { p0: 1, p1: 0, size: 60, lum: 0.5, disk: 1 }, { p0: 5, p1: 9, size: 16, lum: 0.5 }, { p0: 2, p1: 5, size: 32, lum: 0.5 }, { p0: 1, p1: 2, size: 50, lum: 1 }, { p0: 6, p1: 10, size: 16, lum: 1.5 }, { p0: 2, p1: 6, size: 32, lum: 1.5 }, { p0: 4, p1: 8, size: 12, lum: 1.5 }, { p0: 1, p1: 4, size: 24, lum: 1.5 } ] }; // ---- instanciate robots ---- for (let i = 0; i < 6; i++) { dancers.push( new Robot( i * 360 / 7, 80, 4, (i + 2) * canvas.width / 9, canvas.height * ground - 300, struct ) ); } run(); } </script>
body, html { position: absolute; margin: 0; padding: 0; width: 100%; height: 100%; overflow: hidden; } canvas { position: absolute; width: 100%; height: 100%; background:#000; cursor: pointer; }

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