"fire-base tetris demo"
Bootstrap 3.3.0 Snippet by rayrc

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<link href="//maxcdn.bootstrapcdn.com/bootstrap/3.3.0/css/bootstrap.min.css" rel="stylesheet" id="bootstrap-css">
<script src="//maxcdn.bootstrapcdn.com/bootstrap/3.3.0/js/bootstrap.min.js"></script>
<script src="//code.jquery.com/jquery-1.11.1.min.js"></script>
<!------ Include the above in your HEAD tag ---------->
<html>
<head><base href="https://www.firebase.com/tutorial/#session/xuu8u3i0qru" />
<script src="https://cdn.firebase.com/js/client/2.0.4/firebase.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.0/jquery.min.js"></script>
<link rel="stylesheet" type="text/css" href="/resources/tutorial/css/example.css">
</head>
<body class="tetris-body example-base">
<div>
<canvas id="canvas0" width="250" height="500"></canvas>
<canvas id="canvas1" width="250" height="500"></canvas>
</div>
<input type="button" id="restartButton" value="Restart Game" class="hide" />
<div id="gameInProgress">Game is in progress. You will automatically join if either player leaves.</div>
<script>
var canvas = $("#canvas0").get(0);
if (!canvas || !canvas.getContext || !canvas.getContext('2d'))
alert("You must use a browser that supports HTML5 Canvas to run this demo.");
function start() {
var tetrisRef = new Firebase('https://xuu8u3i0qru.firebaseio-demo.com/');
var tetrisController = new Tetris.Controller(tetrisRef);
}
var Tetris = { };
/**
* Various constants related to board size / drawing.
*/
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