<link href="//maxcdn.bootstrapcdn.com/bootstrap/4.1.1/css/bootstrap.min.css" rel="stylesheet" id="bootstrap-css">
<script src="//maxcdn.bootstrapcdn.com/bootstrap/4.1.1/js/bootstrap.min.js"></script>
<script src="//cdnjs.cloudflare.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
<!------ Include the above in your HEAD tag ---------->
<div class="container">
<div class="row">
<h2>Create your snippet's HTML, CSS and Javascript in the editor tabs</h2>
</div>
</div>using System;
class Program
{
static void Main()
{
// Vertices of the first tesseract
double[,] tesseract1Vertices = {
{-1, -1, -1, -1},
{1, -1, -1, -1},
{-1, 1, -1, -1},
{1, 1, -1, -1},
{-1, -1, 1, -1},
{1, -1, 1, -1},
{-1, 1, 1, -1},
{1, 1, 1, -1}
};
// Vertices of the second tesseract (slightly shifted along one axis for intersection)
double[,] tesseract2Vertices = {
{-1, -1, -1, 1},
{1, -1, -1, 1},
{-1, 1, -1, 1},
{1, 1, -1, 1},
{-1, -1, 1, 1},
{1, -1, 1, 1},
{-1, 1, 1, 1},
{1, 1, 1, 1}
};
// Connect the vertices to represent edges of the tesseracts
// Here, you would typically draw lines between the vertices to represent edges
Console.WriteLine("Edges of Tesseract 1:");
ConnectVertices(tesseract1Vertices);
Console.WriteLine("\nEdges of Tesseract 2:");
ConnectVertices(tesseract2Vertices);
Console.ReadLine();
}
// Method to connect vertices and display edges
static void ConnectVertices(double[,] vertices)
{
int numVertices = vertices.GetLength(0);
// Loop through each vertex
for (int i = 0; i < numVertices; i++)
{
// Connect this vertex to other vertices to form edges
for (int j = i + 1; j < numVertices; j++)
{
// Here, you would typically draw a line between the vertices
// For simplicity, let's just display the connected vertices
Console.WriteLine($"Vertex {i + 1} connected to Vertex {j + 1}");
}
}
}<!DOCTYPE html>
<html>
<head>
<title>Sine Wave Generator</title>
<style>
canvas {
border: 1px solid black;
}
</style>
</head>
<body>
<canvas id="myCanvas" width="800" height="400"></canvas>
<script>
// JavaScript code
const canvas = document.getElementById('myCanvas');
const ctx = canvas.getContext('2d');
let amplitude = 100; // Amplitude of the sine wave
let frequency = 0.02; // Frequency of the sine wave
let phase = 0; // Phase of the sine wave
let trail = []; // Trail for the sine wave
let dotX = 0; // X-coordinate of the moving dot
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Draw sine wave
ctx.beginPath();
for (let x = 0; x < canvas.width; x++) {
const y = amplitude * Math.sin(frequency * x + phase) + canvas.height / 2;
ctx.lineTo(x, y);
}
ctx.strokeStyle = 'blue';
ctx.stroke();
// Add current y-coordinate to the trail
const currentY = amplitude * Math.sin(frequency * dotX + phase) + canvas.height / 2;
trail.push({ x: dotX, y: currentY });
// Draw trail
ctx.beginPath();
ctx.moveTo(trail[0].x, trail[0].y);
for (let i = 1; i < trail.length; i++) {
ctx.lineTo(trail[i].x, trail[i].y);
}
ctx.strokeStyle = 'rgba(0, 0, 255, 0.3)';
ctx.stroke();
// Draw moving dot
ctx.fillStyle = 'red';
ctx.beginPath();
ctx.arc(dotX, currentY, 3, 0, Math.PI * 2);
ctx.fill();
// Update dot's x-coordinate for movement
dotX = (dotX + 1) % canvas.width;
// Limit trail length
if (trail.length > 100) {
trail.shift();
}
requestAnimationFrame(draw);
}
draw(); // Start animation
</script>
</body>
</html>import bpy
# Replace 'audio_file_path' with the path to the generated audio file
audio_file_path = 'path_to_generated_audio.wav'
# Set up audio for the scene
bpy.context.scene.sequence_editor_create()
audio_sequence = bpy.context.scene.sequence_editor.sequences.new_sound(name="GeneratedAudio", filepath=audio_file_path, channel=1, frame_start=1)
bpy.context.scene.sequence_editor.sequences_all.update(audio_sequence)
# Define your animation here
# This might include creating keyframes for object movements or other animations
# Set up render settings
bpy.context.scene.render.resolution_x = 1920
bpy.context.scene.render.resolution_y = 1080
bpy.context.scene.render.fps = 30
bpy.context.scene.frame_start = 1
bpy.context.scene.frame_end = 250 # Adjust based on the length of your animation/audio
# Render animation
bpy.ops.render.render(animation=True)
import numpy as np
import sounddevice as sd
# Parameters
duration = 5 # Duration of the audio in seconds
sample_rate = 44100 # Sample rate (samples per second)
frequency = 440 # Frequency of the sound wave (Hz)
# Function to generate audio based on spatial coordinates (x, y) and time (z)
def generate_audio(x, y, z):
time = np.linspace(0, duration, int(duration * sample_rate), endpoint=False)
# Calculate audio data using a 3D sine wave function
audio_data = np.sin(2 * np.pi * frequency * time + x + y + z)
return audio_data
# Create a sound wave based on spatial coordinates and time
x_coord = 1.0 # Example x-coordinate
y_coord = 2.0 # Example y-coordinate
# Generate audio data based on the function and coordinates
audio = generate_audio(x_coord, y_coord, np.linspace(0, duration, int(duration * sample_rate), endpoint=False))
# Play the generated audio
sd.play(audio, sample_rate)
sd.wait()
}