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<ul>
<h1>Features</h1>
<li>Use individual PNGs (or JSON spritesheets) from any source to animate </li>
<li>Animate with bones or by controlling images directly</li>
<li>Adjust pivot points for each image</li>
<li>Scale and rotate any object per frame</li>
<li>Set the opacity of any object per frame</li>
<li>Basic easing features</li>
<li>Advanced easing curve options</li>
<li>Create multiple “entities” (animation sets) per file</li>
<li>Onion skinning to see previous and up-coming key-frames</li>
<li>Basic IK (inverse kinematics) support</li>
<li>Full IK support and IK locking (forward kinematics) </li>
<li>Use animations within animations to make complex scenes easily</li>
<li>Advanced automated control features for animations within animations</li>
<li>Create character variations by swapping image sets (Character maps)</li>
<li>Trigger and preview sound effects at any point in the timeline</li>
<li>Lip-sync via Papagayo</li>
<li> Export animations as PNG images, strips, sheets or Gif Animations </li>
<li>Add custom watermarks while exporting images or Gifs</li>
<li>Automatically import sequential images as animated sprites</li>
<li>Create named collision rectangles per frame</li>